Beatrich - Wishlist

2022.01.28 22:48 SuccotashWorried9124 Beatrich - Wishlist

Beatrich - Wishlist submitted by SuccotashWorried9124 to NEWMUSICVIDEORELEASES [link] [comments]


2022.01.28 22:48 AutoNewspaperAdmin [World] - Austin says Putin now has full range of options in Ukraine | Times of India

[World] - Austin says Putin now has full range of options in Ukraine | Times of India submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]


2022.01.28 22:48 unknownorigingames 0.10.0.15 Beta - Performance Improvements + Bug Fixes + Wood Plank Item

0.10.0.15 Beta - Performance Improvements + Bug Fixes + Wood Plank Item Hello!
https://i.redd.it/1x1ygk2j8je81.gif
Today's patch focuses on some performance issues. Hopefully you see an improvement when playing this new build. That said, I still have a few more things I need to improve before this is running at the level I want. I know there are GPU bound issues and next week I'm going to finish those up. Anyone running on a machine with a weak GPU will be running into this one. I noticed that some save times are a bit long. Will take a look at this too!
A few people have mentioned how overpowered cages and traps are. You *should* notice a difference in this build because the trigger will now take into account the target's evasion rating. The higher the evasion of an entity, the harder it is to trigger the cage or trap. Let me know what your experience is with the new change. Hopefully I haven't gone too far in the other direction. I do need to add some feedback to indicate that a trigger check was fired and failed. Will do soon!
I've slightly changed how caves generate in the game. You should notice that they have more of a buffer when spawning. Because this change affects biome generation, you might see a cave appearing when you first load your game. I still need to come up with a method that lets me change/tune biome generation without it messing up save files. So, I apologize if a cave messes up part of your settlement when you load!
I'm going to jump into the notes, but, before I do, I'd like to point out that I've increased the game time's speed. It used to be that 1 realtime second = 1 game minute. Now, it's setup so that 0.5 realtime second = 1 game minute. It takes ages for seasons to pass, so I thought this might be a nice change to help things move along. However, it also means things like damage from hunger are faster. This *might* result in your settlers dying super quick while starving or dehydrating. Don't worry, I can fix this by tuning some things. Just let me know what you experience so I can tune accordingly. :)
Ok, here are the notes:
-Fixed a bug where entities were not dying of old age. Now, entities (those with hearts) will have a small chance to go into cardiac arrest after becoming an elder. This is randomly applied over time, and the chances are higher the older they become. -Newly spawned adult entities will now have their starting age closer to the age they need to become an adult. Adult Humans, for example, should start with an age between 16-27. -Water put on fires will now have less starting mass. This should keep settlers from flooding large areas with water. -Fixed a bug where the character sprite wasn't changing to represent a new entity appearance. For example, when becoming an elder, the sprite didn't show white hair. -Fixed a bug where clicking a death notification didn't take you to the point of death. -Fixed a bug where, if a population max wasn't set, the game wasn't using the default 99 limit. -Fixed a bug where the attack labels in the entity window were overlapping. -Increased dirt and stone spawn amounts. -Added small chance to spawn stone chunks when mining dirt. -Fixed a bug where extra items were being eaten/drunk. -Fixed a bug where entities didn't show the climbing animation for ladders. -Fixed a bug where items were discovered before being found in the world or unlocked in the saga research tree. -Fixed a bug where blueprints would show up as blue (ready to start) when the room they are assigned to doesn't have anyone with the skill enabled. i.e., no one with the cooking skill to do cooking jobs in the kitchen, but someone in the world does have it. -Item spawning will now favour spawn points in a room if it originated in one. i.e., butchering an animal's remains will try to spawn the produced meat inside the room (kitchen) that the job originated. This is intended to avoid spawning these items outside the room, or on the roof. -Fixed a blueprint name typo where Sand Shrimp Meat was showing (Raw) instead of (Roasted). -Fixed a bug where Chirpen Meat (Roasted) was showing up as Chicken Meat (Raw). Thanks Morin! -Improved performance relating to jobs, and world rendering. -Reduced loading times. -Fixed a bug where Ancients would randomly start with non-magic professions, and humans would start with magic professions. -Fixed a bug where windows would not automatically rotate. -Props which clamp to fixtures like walls, should no longer fall from gravity. -Fixed a bug where duplicating a uniform didn't copy the profession or control group. -Fixed several bugs where entities would stick around in control groups after dying or leaving the settlement. -Fixed a bug where inventory counts were sometimes incorrect. -Attacks now show the icon of the skill used instead of a unique attack icon. -Fixed some bugs with tooltips not showing when hovering over various UI elements. -Tooltips that aren't locked (because the entity/block isn't selected) will now become 50% transparent if the mouse is over the tooltip. -The temporal displacer now requires Arcane Dust instead of a Glass Pane to be constructed. -Fixed a bug where a noticeable pattern could be seen in the terrain random offsets. This was most noticeable when zooming out and looking at the repetition of water. -The Wyrm event no longer spawns items when creating a tunnel. -Fixed a bug where caves weren't generating plants or props. -Increased the buffer used to determine the position of caves in relation to visible blocks. The intention is to have them spawning farther away from the mine, rather than right on top of them. -The glass window is now a glass block. -Fixed a bug where crafting sand clods required metal crafting instead of stone crafting. -Added a bunch of missing inline icons for blocks. -Added wood plank item which can be manufactured at the Wood Mill for 1 Wood Log. -Wood plank shingle/flooblock now require wood plank items to build. -Fixed a bug where fences didn't transition with gates -Rooms without auto job options will no longer show up in the production window. -Cages and traps will now only trigger based on a roll beating the target's evasion. i.e., If the random roll (out of 100) is 15 and the target's evasion is 16, the cage or trap will fail to capture, drop, or damage them. The higher the evasion rating of the entity, the harder it is to trigger the block. -Fixed a bug where NPC's would show equipping/unequipping uniform icon and feedback on item slots.
Thanks everyone!
Have a great weekend!
submitted by unknownorigingames to oddrealm [link] [comments]


2022.01.28 22:48 One_Exchange_393 How does Spotify wrapped work?

Okay so how does Spotify rank the your most listened songs? The amount of times listened or the time listened to the song?
For example if song A is 10 minutes long and I listen to it 20 times (200 minutes listened to song) And song B is 4 minutes long and I listened to it 40 times (180 minutes listened to sing) Which song will end higher in my Spotify wrapped list?
And how does it count songs that I skip half way thru?
submitted by One_Exchange_393 to NoStupidQuestions [link] [comments]


2022.01.28 22:48 AutoNewspaperAdmin [World] - US warns of war if Russia invades Ukraine | Times of India

[World] - US warns of war if Russia invades Ukraine | Times of India submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]


2022.01.28 22:48 TheYeetDemon The destroyer of feet. -♾️ damage. +925737834 cry +infinite pain for 4 days.

The destroyer of feet. -♾️ damage. +925737834 cry +infinite pain for 4 days. submitted by TheYeetDemon to ItemShop [link] [comments]


2022.01.28 22:48 Plastic_Fly_1814 New pics

New pics submitted by Plastic_Fly_1814 to Bonbibonkers_NSFW [link] [comments]


2022.01.28 22:48 Charlieisdizzy Egg irl

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2022.01.28 22:48 Master-Style5067 Iw4x 60hz locked on 240hz screen and xb1 controller wont work when plugged in via usbc cable

submitted by Master-Style5067 to IW4x [link] [comments]


2022.01.28 22:48 Dbzfanatic99 Alita

Alita submitted by Dbzfanatic99 to alitabattleangel [link] [comments]


2022.01.28 22:48 DaFunkJunkie Yes daddy

Yes daddy submitted by DaFunkJunkie to PoliticalHumor [link] [comments]


2022.01.28 22:48 canoli2times BRONX DRILL WE HERE

Before I say anything FUCK THE NYPD lol - nobody feel bad when we get killed so why we gotta care when they get killed. Just like they tell all the kids banging in the streets “you know what you signed up for”
BUT ANYWAYS. I am just finding out that it was a Bronx kid that capped that cop and was SET ON BAIL. Bronx is the best borough in NYC after that! C Blu got a new fan right here!!!!!
submitted by canoli2times to NYStateOfMind [link] [comments]


2022.01.28 22:48 Tony-Nova ID - I got these two plants when I picked up some crayfish, I've never seen them; any idea of what they are?

ID - I got these two plants when I picked up some crayfish, I've never seen them; any idea of what they are? submitted by Tony-Nova to PlantedTank [link] [comments]


2022.01.28 22:48 TwinTea It's over brother, I have The High Ground!

It's over brother, I have The High Ground! submitted by TwinTea to PokemonLegendsArceus [link] [comments]


2022.01.28 22:48 snooshoe SDF forces stop Rudaw journalists from operating in the Hasaka area on the Daesh prison breakout story, expelling them from the city and telling them they can't return

submitted by snooshoe to rojava [link] [comments]


2022.01.28 22:48 RZTorao-H Now I think about it...

Now I think about it... submitted by RZTorao-H to MemePiece [link] [comments]


2022.01.28 22:48 Thecoolmandk The People stood up! And made in china question

To get these achievements do you need a peace deal for them to trigger?
submitted by Thecoolmandk to hoi4 [link] [comments]


2022.01.28 22:48 CertainInsect4205 Oside pier sunset tonight

Oside pier sunset tonight submitted by CertainInsect4205 to sandiego [link] [comments]


2022.01.28 22:48 LoveQuinnsaint CHECK OUT MY FRIENDS TWITCH!

https://www.twitch.tv/alansnyder99
submitted by LoveQuinnsaint to TwitchStreamers [link] [comments]


2022.01.28 22:48 Dry_Rub3593 Looking for the best chain to single stake your $ELK at? We got you. 🤝 Pssst! Looks like BSC has the highest: 71.89% APR 🚀 16 chains of single staking, only on #ElkDEX!

Looking for the best chain to single stake your $ELK at? We got you. 🤝 Pssst! Looks like BSC has the highest: 71.89% APR 🚀 16 chains of single staking, only on #ElkDEX! submitted by Dry_Rub3593 to CryptocurrencyDEFI [link] [comments]


2022.01.28 22:48 Jasontodd_theredhood I some how got two of Trevors trucks

I some how got two of Trevors trucks submitted by Jasontodd_theredhood to GTAV [link] [comments]


2022.01.28 22:48 MysteriousBeat5847 Claudia Cardinale

Claudia Cardinale submitted by MysteriousBeat5847 to trueratecelebrities [link] [comments]


2022.01.28 22:48 HopeLoveLess_ Unrequited Love

I just got done watching a movie called “Dark Shadows” in the movie a witch curse the man, she loves because he doesn’t love her back. It was just so sad and heart breaking to see how much, she “loved” him even though it was toxic, she was so desperate to be his. His heart belonged to another ,and she tried so hard to tear them apart. I saw a part of myself in her. The unrequited love and the lesson along with it. She didn’t love him enough to let him go nor did she love herself enough to move on. Am I fit for someone that I became obsessed with and toxic to? Do I deserve love like that should I move on to start fresh and new? I see it in a lot of films how a person can go mad trying to get someone to love them. I should I just focus on myself it’s just so heartbreaking to see ppl go through this.
submitted by HopeLoveLess_ to twinflames [link] [comments]


2022.01.28 22:48 Thetexn Who is the "most" knowledgeable" biohacker????

I am very interesting in bio-hacking, and I would like to know more about the history, what works, what doesn't etc. I have a medical podcast and I am wondering what expert I should try and interview....
submitted by Thetexn to biohackingscience [link] [comments]


2022.01.28 22:48 josephdevelops Check out this impromptu voice acting on my game.

Check out this impromptu voice acting on my game. submitted by josephdevelops to RPGMaker [link] [comments]


http://spbsoglasovanie.ru